Outros Projetos
Resumo
Publicações
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IV Workshop on Interaction and User Research in Game Development (WIPlay)
Palavras-chave: human-computer interaction, digital games
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Evolutionary Boss Improvement in Doom
Palavras-chave: games, generative systems, genetic algorithm, heuristics, representation
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Re-G3X: Pesquisa em jogos, gamificação, jogos sérios e XR
Palavras-chave: Procedural Content Generation, Artificial Intelligence, Serious Games, Human-Computer Interaction, Gamification
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Task Complete: A gamified solution to exercise positive habits in players with Intellectual Disabilities
Palavras-chave: Gamified Web Solution, Task Complete, Game Design, Game Evaluation, Accessibility, Intellectual Disability
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Comunicação Eficaz em Games: Utilização de Elementos Visuais no Design de Jogos
Palavras-chave: Elementos pictóricos, Estética, Respostas emocionais, Games, Serious Games
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Understanding players to enhance their fun: how to extract player data and motivation factors for procedural content generation
Palavras-chave: Player Modeling, Player Behavior, User Profiling, Digital Games, Procedural Content Generation
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Procedural Enemy Generation through Parallel Evolutionary Algorithm
Palavras-chave: enemy generation, procedural content generation, video games, parallel evolutionary algorithm
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Adaptive Generation of Characters for Tabletop Role Playing Games
Palavras-chave: evolutionary algorithm, procedural content generation, character generation, tabletop, RPG, user input
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A abordagem construtivista no desenvolvimento de um serious game do gênero escape room
Palavras-chave: Construtivismo, Serious Games, Aprendizagem baseada em Jogos Digitais, Escape Room, Lógica de Programação
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Learning to Speed Up Evolutionary Content Generation in Physics-Based Puzzle Games
Palavras-chave: Evolutionary Algorithm, Machine Learning, Procedural Content Generation, Classification, Video Game
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Evolutionary approaches to evolve AI scripts for a RTS game
Palavras-chave: real time strategy, games, evolutionary algorithms, artificial intelligence
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A multi-population genetic algorithm for procedural generation of levels for platform games
Palavras-chave: super mario bros, procedural content generation, platform, genetic algorithm, games
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Feasible–Infeasible Two-Population Genetic Algorithm to evolve dungeon levels with dependencies in barrier mechanics
Palavras-chave: Level generation, Procedural content generation, Barrier mechanics, Video games, Constrained optimization
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Speeding up Search-Based Algorithms for Level Generation in Physics-Based Puzzle Games
Palavras-chave: Search-based algorithms, machine learning, procedural content generation, classification, video game
Abstract • BibTeX • Full Paper