Resumo

Publicações não vinculadas com os projetos acima.

Publicações

    Conferência

    2025

  • 11/08/2025 • Ticianne Darin, Kamila Rodrigues, Georgia da Cruz Pereira, Diego E. Ricca, Leonardo T. Pereira

    IV Workshop on Interaction and User Research in Game Development (WIPlay)

    Palavras-chave: human-computer interaction, digital games

    AbstractBibTeX Full Paper
  • 11/08/2025 • Pedro R. Rocha, Leonardo T. Pereira, Claudio F. M. Toledo

    Evolutionary Boss Improvement in Doom

    Palavras-chave: games, generative systems, genetic algorithm, heuristics, representation

    AbstractBibTeX Full Paper
  • 30/09/2024 • Leonardo T. Pereira, Orlando A. Figueiredo, Kamila R. H. Rodrigues, Kalinka C. Branco, Claudio F. M. Toledo

    Re-G3X: Pesquisa em jogos, gamificação, jogos sérios e XR

    Palavras-chave: Procedural Content Generation, Artificial Intelligence, Serious Games, Human-Computer Interaction, Gamification

    AbstractBibTeX Full Paper
  • 30/09/2024 • Pedro Michalichem, Leonardo Pereira, Kamila Rodrigues

    Task Complete: A gamified solution to exercise positive habits in players with Intellectual Disabilities

    Palavras-chave: Gamified Web Solution, Task Complete, Game Design, Game Evaluation, Accessibility, Intellectual Disability

    AbstractBibTeX Full Paper
  • 30/09/2024 • Laura Scotelari, Matheus Luccas, Leonardo Pereira, Kalinka Branco

    Comunicação Eficaz em Games: Utilização de Elementos Visuais no Design de Jogos

    Palavras-chave: Elementos pictóricos, Estética, Respostas emocionais, Games, Serious Games

    AbstractBibTeX Full Paper
  • 30/09/2024 • Leonardo T. Pereira, Kamila R. H. Rodrigues, Claudio F. M. Toledo, T. Yuji Teoi,

    Understanding players to enhance their fun: how to extract player data and motivation factors for procedural content generation

    Palavras-chave: Player Modeling, Player Behavior, User Profiling, Digital Games, Procedural Content Generation

    AbstractBibTeX Full Paper
  • 2021

  • 20/12/2021 • Leonardo T. Pereira, Breno M. F. Viana, Claudio F. M. Toledo

    Procedural Enemy Generation through Parallel Evolutionary Algorithm

    Palavras-chave: enemy generation, procedural content generation, video games, parallel evolutionary algorithm

    AbstractBibTeX Full Paper
  • 2019

  • 28/10/2019 • Fabrício G. Faria, Leonardo T. Pereira, Cláudio Toledo

    Adaptive Generation of Characters for Tabletop Role Playing Games

    Palavras-chave: evolutionary algorithm, procedural content generation, character generation, tabletop, RPG, user input

    AbstractBibTeX Full Paper
  • 29/10/2018 • Leonardo T. Pereira, Fernando H. C. Silva, Paula T. Palomino, Seiji Isotani

    A abordagem construtivista no desenvolvimento de um serious game do gênero escape room

    Palavras-chave: Construtivismo, Serious Games, Aprendizagem baseada em Jogos Digitais, Escape Room, Lógica de Programação

    AbstractBibTeX Full Paper
  • 04/10/2018 • Leonardo T. Pereira, Paulo V. S. Prado, Claudio Toledo

    Evolving Dungeon Maps With Locked Door Missions

    Palavras-chave:

    AbstractBibTeX Full Paper
  • 2016

  • 06/11/2016 • Leonardo T. Pereira, Claudio Toledo, Lucas N. Ferreira, Levi H.S. Lelis

    Learning to Speed Up Evolutionary Content Generation in Physics-Based Puzzle Games

    Palavras-chave: Evolutionary Algorithm, Machine Learning, Procedural Content Generation, Classification, Video Game

    AbstractBibTeX Full Paper
  • 2014

  • 12/07/2014 • Lucas Ferreira, Leonardo T. Pereira, Claudio Toledo, Rodrigo Pereira

    Evolutionary approaches to evolve AI scripts for a RTS game

    Palavras-chave: real time strategy, games, evolutionary algorithms, artificial intelligence

    AbstractBibTeX Full Paper
  • 12/07/2014 • Lucas Ferreira, Leonardo T. Pereira, Claudio Toledo

    A multi-population genetic algorithm for procedural generation of levels for platform games

    Palavras-chave: super mario bros, procedural content generation, platform, genetic algorithm, games

    AbstractBibTeX Full Paper
  • Revista

  • 12/02/2022 • Breno M.F. Viana, Leonardo T. Pereira, Claudio F.M. Toledo, Selan R. dos Santos, Silvia M.D.M. Maia

    Feasible–Infeasible Two-Population Genetic Algorithm to evolve dungeon levels with dependencies in barrier mechanics

    Palavras-chave: Level generation, Procedural content generation, Barrier mechanics, Video games, Constrained optimization

    AbstractBibTeX Full Paper
  • 2017

  • 20/10/2017 • Leonardo T. Pereira, Claudio F.M. Toledo

    Speeding up Search-Based Algorithms for Level Generation in Physics-Based Puzzle Games

    Palavras-chave: Search-based algorithms, machine learning, procedural content generation, classification, video game

    AbstractBibTeX Full Paper