Publicações

Revista

2025

  • 04/07/2025 • Leonardo T. Pereira, T. Yuji Teoi, Claudio F. M. Toledo

    Evaluating a Procedural Content Orchestrator Gameplay Data and Classifying User Profiles

    Palavras-chave: procedural content generation, player profiling, content orchestration, gameplay metrics evaluation, machine learning

    AbstractBibTeX Full Paper

2022

  • 12/10/2022 • Leonardo T. Pereira, Breno M. F. Viana, Claudio F. M. Toledo

    A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles

    Palavras-chave: software architecture, procedural content generation, Content orchestration, games, player classification

    AbstractBibTeX Full Paper
  • 12/02/2022 • Breno M.F. Viana, Leonardo T. Pereira, Claudio F.M. Toledo, Selan R. dos Santos, Silvia M.D.M. Maia

    Feasible–Infeasible Two-Population Genetic Algorithm to evolve dungeon levels with dependencies in barrier mechanics

    Palavras-chave: Level generation, Procedural content generation, Barrier mechanics, Video games, Constrained optimization

    AbstractBibTeX Full Paper

2021

  • 15/10/2021 • Leonardo T. Pereira, Paulo V. S. Prado, Rafael M. Lopes, Claudio F. M. Toledo

    Procedural generation of dungeons’ maps and locked-door missions through an evolutionary algorithm validated with players

    Palavras-chave: Evolutionary algorithm, Procedural content generation, Level generation, Mission generation, Adaptive game content

    AbstractBibTeX Full Paper

2017

  • 20/10/2017 • Leonardo T. Pereira, Claudio F.M. Toledo

    Speeding up Search-Based Algorithms for Level Generation in Physics-Based Puzzle Games

    Palavras-chave: Search-based algorithms, machine learning, procedural content generation, classification, video game

    AbstractBibTeX Full Paper

Conferência

2025

  • 11/08/2025 • Ticianne Darin, Kamila Rodrigues, Georgia da Cruz Pereira, Diego E. Ricca, Leonardo T. Pereira

    IV Workshop on Interaction and User Research in Game Development (WIPlay)

    Palavras-chave: human-computer interaction, digital games

    AbstractBibTeX Full Paper
  • 11/08/2025 • Pedro R. Rocha, Leonardo T. Pereira, Claudio F. M. Toledo

    Evolutionary Boss Improvement in Doom

    Palavras-chave: games, generative systems, genetic algorithm, heuristics, representation

    AbstractBibTeX Full Paper
  • 01/07/2025 • Alexandre Dos Anjos De Souza, Leonardo Pereira, Wilk Oliveira

    Analyzing the Potential of a Roguelike Deckbuilder Serious Game to Improve Brazilian Sign Language Vocabulary

    Palavras-chave: educational game, sign language

    AbstractBibTeX Full Paper
  • 01/07/2025 • Laura F. Bezerra, Leonardo T. Pereira, Wilk Oliveira

    Analyzing the Potential of a Serious Game for Solid Waste Management Awareness

    Palavras-chave: serious games, game-based learning, educational games, sustainability, quasi-experiment

    AbstractBibTeX Full Paper
  • 01/07/2025 • Wilk Oliveira, Pasqueline Scaico, Juho Hamari, Leonardo Pereira and Alexandre Hayasaka

    The Effects of Gamification on Students' Emotions: A Controlled Experimental Study

    Palavras-chave: Gamification, game-based learning, emotions, learning technologies, controlled experiment

    AbstractBibTeX Full Paper
  • 07/04/2025 • Matheus dos Santos Luccas, Leonardo T. Pereira, Kalinka C. Branco

    Um estudo comparativo de uso de Serious Games para auxiliar o aprendizado de Sistemas Operacionais

    Palavras-chave: construtivismo, jogos na educação, sistema operacional, ensino superior, educação tecnológica

    AbstractBibTeX Full Paper

2024

  • 07/10/2024 • Leonardo T. Pereira, T. Yuji Teoi, Claudio F. M. Toledo

    Towards Evaluating a Procedural Content Orchestrator Gameplay Data to Differentiate User Profiles

    Palavras-chave: procedural content generation, player profiling, gameplay metrics evaluation

    AbstractBibTeX Full Paper
  • 30/09/2024 • T. Yuji Teoi, Leonardo T. Pereira, Claudio F. M. Toledo

    Towards Adapting a Content Orchestrator to a Different GameGenre: Generating Levels, Rules, and Narrative for Diverse Player Profiles from a Top-down Adventure to a 2D Platformer

    Palavras-chave: procedural content generation, content orchestration, digital games, platformer

    AbstractBibTeX Full Paper
  • 30/09/2024 • Leonardo T. Pereira, Orlando A. Figueiredo, Kamila R. H. Rodrigues, Kalinka C. Branco, Claudio F. M. Toledo

    Re-G3X: Pesquisa em jogos, gamificação, jogos sérios e XR

    Palavras-chave: Procedural Content Generation, Artificial Intelligence, Serious Games, Human-Computer Interaction, Gamification

    AbstractBibTeX Full Paper
  • 30/09/2024 • Pedro Michalichem, Leonardo Pereira, Kamila Rodrigues

    Task Complete: A gamified solution to exercise positive habits in players with Intellectual Disabilities

    Palavras-chave: Gamified Web Solution, Task Complete, Game Design, Game Evaluation, Accessibility, Intellectual Disability

    AbstractBibTeX Full Paper
  • 30/09/2024 • Laura Scotelari, Matheus Luccas, Leonardo Pereira, Kalinka Branco

    Comunicação Eficaz em Games: Utilização de Elementos Visuais no Design de Jogos

    Palavras-chave: Elementos pictóricos, Estética, Respostas emocionais, Games, Serious Games

    AbstractBibTeX Full Paper
  • 30/09/2024 • Leonardo T. Pereira, Kamila R. H. Rodrigues, Claudio F. M. Toledo, T. Yuji Teoi,

    Understanding players to enhance their fun: how to extract player data and motivation factors for procedural content generation

    Palavras-chave: Player Modeling, Player Behavior, User Profiling, Digital Games, Procedural Content Generation

    AbstractBibTeX Full Paper

2022

  • 19/02/2022 • Breno M. F. Viana, Leonardo T. Pereira, Claudio F. M. Toledo

    Illuminating the Space of Enemies Through MAP-Elites

    Palavras-chave: enemy generation, procedural content generation, video game, evolutionary algorithm, map-elites

    AbstractBibTeX Preprint
  • 18/02/2022 • Breno M. F. Viana, Leonardo T. Pereira, Claudio F. M. Toledo

    Illuminating the Space of Dungeon Maps, Locked-door Missions and Enemy Placement Through MAP-Elites

    Palavras-chave: evolutionary algorithm, map-elites, procedural content generation, level generation, mission generation, video game

    AbstractBibTeX Preprint

2021

  • 20/12/2021 • Leonardo T. Pereira, Breno M. F. Viana, Claudio F. M. Toledo

    Procedural Enemy Generation through Parallel Evolutionary Algorithm

    Palavras-chave: enemy generation, procedural content generation, video games, parallel evolutionary algorithm

    AbstractBibTeX Full Paper
  • 20/12/2021 • Yure P. N. Oliveira, Claudio F. M. Toledo, Leonardo T. Pereira

    Project Éden: platform for introductory programming concepts

    Palavras-chave: serious game, learning process, programming tool, videogame

    AbstractBibTeX Full Paper
  • 18/10/2021 • Leonardo T. Pereira, Breno M. F. Viana, Claudio F. M. Toledo

    Procedural Enemy Generation through Parallel Evolutionary Algorithm

    Palavras-chave: enemy generation, procedural content generation, video games, parallel evolutionary algorithm

    AbstractBibTeX Full Paper PDF

2020

  • 07/11/2020 • Matheus dos Santos Luccas, Leonardo T. Pereira, Julio C. Estrella, Kalinka C. Branco

    Uma abordagem fazendo uso de serious games para ensino de Sistemas Operacionais

    Palavras-chave: Jogos para Sistemas Operacionais, Escalonamento de Processos, Race Conditions, Threads, Serious Games

    AbstractBibTeX Full Paper

2019

  • 28/10/2019 • Fabrício G. Faria, Leonardo T. Pereira, Cláudio Toledo

    Adaptive Generation of Characters for Tabletop Role Playing Games

    Palavras-chave: evolutionary algorithm, procedural content generation, character generation, tabletop, RPG, user input

    AbstractBibTeX Full Paper

2018

  • 01/11/2018 • Leonardo T. Pereira, Fernando Silva, Paula T. Palomino, Claudio Toledo, Seiji Isotani

    A abordagem construtivista no desenvolvimento de um serious game do gênero escape room

    Palavras-chave: Construtivismo, Serious Games, Aprendizagem baseada em Jogos Digitais, Escape Room, Lógica de Programação

    AbstractBibTeX Full Paper
  • 29/10/2018 • Leonardo T. Pereira, Fernando H. C. Silva, Paula T. Palomino, Seiji Isotani

    A abordagem construtivista no desenvolvimento de um serious game do gênero escape room

    Palavras-chave: Construtivismo, Serious Games, Aprendizagem baseada em Jogos Digitais, Escape Room, Lógica de Programação

    AbstractBibTeX Full Paper
  • 04/10/2018 • Leonardo T. Pereira, Paulo V. S. Prado, Claudio Toledo

    Evolving Dungeon Maps With Locked Door Missions

    Palavras-chave:

    AbstractBibTeX Full Paper

2016

  • 06/11/2016 • Leonardo T. Pereira, Claudio Toledo, Lucas N. Ferreira, Levi H.S. Lelis

    Learning to Speed Up Evolutionary Content Generation in Physics-Based Puzzle Games

    Palavras-chave: Evolutionary Algorithm, Machine Learning, Procedural Content Generation, Classification, Video Game

    AbstractBibTeX Full Paper

2014

  • 12/07/2014 • Lucas Ferreira, Leonardo T. Pereira, Claudio Toledo, Rodrigo Pereira

    Evolutionary approaches to evolve AI scripts for a RTS game

    Palavras-chave: real time strategy, games, evolutionary algorithms, artificial intelligence

    AbstractBibTeX Full Paper
  • 12/07/2014 • Lucas Ferreira, Leonardo T. Pereira, Claudio Toledo

    A multi-population genetic algorithm for procedural generation of levels for platform games

    Palavras-chave: super mario bros, procedural content generation, platform, genetic algorithm, games

    AbstractBibTeX Full Paper

Tese

2022

  • 12/10/2022 • Leonardo T. Pereira, Breno M. F. Viana, Claudio F. M. Toledo

    Arquitetura e desenvolvimento de um sistema de geração procedural de múltiplos conteúdos para jogos eletrônicos em tempo real

    Palavras-chave: Algoritmo evolutivo, Arquitetura de software, Design de sistemas, Geração de conteúdo em tempo real, Geração procedural de conteúdo

    AbstractBibTeX Full Paper