Publicações
Revista
2025
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04/07/2025 Leonardo T. Pereira, T. Yuji Teoi, Claudio F. M. Toledo
Evaluating a Procedural Content Orchestrator Gameplay Data and Classifying User Profiles
Palavras-chave: procedural content generation, player profiling, content orchestration, gameplay metrics evaluation, machine learning
2022
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12/10/2022 Leonardo T. Pereira, Breno M. F. Viana, Claudio F. M. Toledo
A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles
Palavras-chave: software architecture, procedural content generation, Content orchestration, games, player classification
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12/02/2022 Breno M.F. Viana, Leonardo T. Pereira, Claudio F.M. Toledo, Selan R. dos Santos, Silvia M.D.M. Maia
Feasible–Infeasible Two-Population Genetic Algorithm to evolve dungeon levels with dependencies in barrier mechanics
Palavras-chave: Level generation, Procedural content generation, Barrier mechanics, Video games, Constrained optimization
2021
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15/10/2021 Leonardo T. Pereira, Paulo V. S. Prado, Rafael M. Lopes, Claudio F. M. Toledo
Procedural generation of dungeons’ maps and locked-door missions through an evolutionary algorithm validated with players
Palavras-chave: Evolutionary algorithm, Procedural content generation, Level generation, Mission generation, Adaptive game content
2017
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20/10/2017 Leonardo T. Pereira, Claudio F.M. Toledo
Speeding up Search-Based Algorithms for Level Generation in Physics-Based Puzzle Games
Palavras-chave: Search-based algorithms, machine learning, procedural content generation, classification, video game
Conferência
2025
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11/08/2025 Ticianne Darin, Kamila Rodrigues, Georgia da Cruz Pereira, Diego E. Ricca, Leonardo T. Pereira
IV Workshop on Interaction and User Research in Game Development (WIPlay)
Palavras-chave: human-computer interaction, digital games
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11/08/2025 Pedro R. Rocha, Leonardo T. Pereira, Claudio F. M. Toledo
Evolutionary Boss Improvement in Doom
Palavras-chave: games, generative systems, genetic algorithm, heuristics, representation
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01/07/2025 Alexandre Dos Anjos De Souza, Leonardo Pereira, Wilk Oliveira
Analyzing the Potential of a Roguelike Deckbuilder Serious Game to Improve Brazilian Sign Language Vocabulary
Palavras-chave: educational game, sign language
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01/07/2025 Laura F. Bezerra, Leonardo T. Pereira, Wilk Oliveira
Analyzing the Potential of a Serious Game for Solid Waste Management Awareness
Palavras-chave: serious games, game-based learning, educational games, sustainability, quasi-experiment
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01/07/2025 Wilk Oliveira, Pasqueline Scaico, Juho Hamari, Leonardo Pereira and Alexandre Hayasaka
The Effects of Gamification on Students' Emotions: A Controlled Experimental Study
Palavras-chave: Gamification, game-based learning, emotions, learning technologies, controlled experiment
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07/04/2025 Matheus dos Santos Luccas, Leonardo T. Pereira, Kalinka C. Branco
Um estudo comparativo de uso de Serious Games para auxiliar o aprendizado de Sistemas Operacionais
Palavras-chave: construtivismo, jogos na educação, sistema operacional, ensino superior, educação tecnológica
2024
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07/10/2024 Leonardo T. Pereira, T. Yuji Teoi, Claudio F. M. Toledo
Towards Evaluating a Procedural Content Orchestrator Gameplay Data to Differentiate User Profiles
Palavras-chave: procedural content generation, player profiling, gameplay metrics evaluation
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30/09/2024 T. Yuji Teoi, Leonardo T. Pereira, Claudio F. M. Toledo
Towards Adapting a Content Orchestrator to a Different GameGenre: Generating Levels, Rules, and Narrative for Diverse Player Profiles from a Top-down Adventure to a 2D Platformer
Palavras-chave: procedural content generation, content orchestration, digital games, platformer
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30/09/2024 Leonardo T. Pereira, Orlando A. Figueiredo, Kamila R. H. Rodrigues, Kalinka C. Branco, Claudio F. M. Toledo
Re-G3X: Pesquisa em jogos, gamificação, jogos sérios e XR
Palavras-chave: Procedural Content Generation, Artificial Intelligence, Serious Games, Human-Computer Interaction, Gamification
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30/09/2024 Pedro Michalichem, Leonardo Pereira, Kamila Rodrigues
Task Complete: A gamified solution to exercise positive habits in players with Intellectual Disabilities
Palavras-chave: Gamified Web Solution, Task Complete, Game Design, Game Evaluation, Accessibility, Intellectual Disability
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30/09/2024 Laura Scotelari, Matheus Luccas, Leonardo Pereira, Kalinka Branco
Comunicação Eficaz em Games: Utilização de Elementos Visuais no Design de Jogos
Palavras-chave: Elementos pictóricos, Estética, Respostas emocionais, Games, Serious Games
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30/09/2024 Leonardo T. Pereira, Kamila R. H. Rodrigues, Claudio F. M. Toledo, T. Yuji Teoi,
Understanding players to enhance their fun: how to extract player data and motivation factors for procedural content generation
Palavras-chave: Player Modeling, Player Behavior, User Profiling, Digital Games, Procedural Content Generation
2022
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19/02/2022 Breno M. F. Viana, Leonardo T. Pereira, Claudio F. M. Toledo
Illuminating the Space of Enemies Through MAP-Elites
Palavras-chave: enemy generation, procedural content generation, video game, evolutionary algorithm, map-elites
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18/02/2022 Breno M. F. Viana, Leonardo T. Pereira, Claudio F. M. Toledo
Illuminating the Space of Dungeon Maps, Locked-door Missions and Enemy Placement Through MAP-Elites
Palavras-chave: evolutionary algorithm, map-elites, procedural content generation, level generation, mission generation, video game
2021
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20/12/2021 Leonardo T. Pereira, Breno M. F. Viana, Claudio F. M. Toledo
Procedural Enemy Generation through Parallel Evolutionary Algorithm
Palavras-chave: enemy generation, procedural content generation, video games, parallel evolutionary algorithm
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20/12/2021 Yure P. N. Oliveira, Claudio F. M. Toledo, Leonardo T. Pereira
Project Éden: platform for introductory programming concepts
Palavras-chave: serious game, learning process, programming tool, videogame
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18/10/2021 Leonardo T. Pereira, Breno M. F. Viana, Claudio F. M. Toledo
Procedural Enemy Generation through Parallel Evolutionary Algorithm
Palavras-chave: enemy generation, procedural content generation, video games, parallel evolutionary algorithm
2020
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07/11/2020 Matheus dos Santos Luccas, Leonardo T. Pereira, Julio C. Estrella, Kalinka C. Branco
Uma abordagem fazendo uso de serious games para ensino de Sistemas Operacionais
Palavras-chave: Jogos para Sistemas Operacionais, Escalonamento de Processos, Race Conditions, Threads, Serious Games
2019
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28/10/2019 Fabrício G. Faria, Leonardo T. Pereira, Cláudio Toledo
Adaptive Generation of Characters for Tabletop Role Playing Games
Palavras-chave: evolutionary algorithm, procedural content generation, character generation, tabletop, RPG, user input
2018
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01/11/2018 Leonardo T. Pereira, Fernando Silva, Paula T. Palomino, Claudio Toledo, Seiji Isotani
A abordagem construtivista no desenvolvimento de um serious game do gênero escape room
Palavras-chave: Construtivismo, Serious Games, Aprendizagem baseada em Jogos Digitais, Escape Room, Lógica de Programação
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29/10/2018 Leonardo T. Pereira, Fernando H. C. Silva, Paula T. Palomino, Seiji Isotani
A abordagem construtivista no desenvolvimento de um serious game do gênero escape room
Palavras-chave: Construtivismo, Serious Games, Aprendizagem baseada em Jogos Digitais, Escape Room, Lógica de Programação
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04/10/2018 Leonardo T. Pereira, Paulo V. S. Prado, Claudio Toledo
Evolving Dungeon Maps With Locked Door Missions
Palavras-chave:
2016
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06/11/2016 Leonardo T. Pereira, Claudio Toledo, Lucas N. Ferreira, Levi H.S. Lelis
Learning to Speed Up Evolutionary Content Generation in Physics-Based Puzzle Games
Palavras-chave: Evolutionary Algorithm, Machine Learning, Procedural Content Generation, Classification, Video Game
2014
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12/07/2014 Lucas Ferreira, Leonardo T. Pereira, Claudio Toledo, Rodrigo Pereira
Evolutionary approaches to evolve AI scripts for a RTS game
Palavras-chave: real time strategy, games, evolutionary algorithms, artificial intelligence
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12/07/2014 Lucas Ferreira, Leonardo T. Pereira, Claudio Toledo
A multi-population genetic algorithm for procedural generation of levels for platform games
Palavras-chave: super mario bros, procedural content generation, platform, genetic algorithm, games
Tese
2022
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12/10/2022 Leonardo T. Pereira, Breno M. F. Viana, Claudio F. M. Toledo
Arquitetura e desenvolvimento de um sistema de geração procedural de múltiplos conteúdos para jogos eletrônicos em tempo real
Palavras-chave: Algoritmo evolutivo, Arquitetura de software, Design de sistemas, Geração de conteúdo em tempo real, Geração procedural de conteúdo