Overlord
Resumo
Publicações
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Evaluating a Procedural Content Orchestrator Gameplay Data and Classifying User Profiles
Palavras-chave: procedural content generation, player profiling, content orchestration, gameplay metrics evaluation, machine learning
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A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles
Palavras-chave: software architecture, procedural content generation, Content orchestration, games, player classification
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Procedural generation of dungeons’ maps and locked-door missions through an evolutionary algorithm validated with players
Palavras-chave: Evolutionary algorithm, Procedural content generation, Level generation, Mission generation, Adaptive game content
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Towards Evaluating a Procedural Content Orchestrator Gameplay Data to Differentiate User Profiles
Palavras-chave: procedural content generation, player profiling, gameplay metrics evaluation
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Towards Adapting a Content Orchestrator to a Different GameGenre: Generating Levels, Rules, and Narrative for Diverse Player Profiles from a Top-down Adventure to a 2D Platformer
Palavras-chave: procedural content generation, content orchestration, digital games, platformer
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Procedural Enemy Generation through Parallel Evolutionary Algorithm
Palavras-chave: enemy generation, procedural content generation, video games, parallel evolutionary algorithm
Abstract • BibTeX • Full Paper • PDF -
Arquitetura e desenvolvimento de um sistema de geração procedural de múltiplos conteúdos para jogos eletrônicos em tempo real
Palavras-chave: Algoritmo evolutivo, Arquitetura de software, Design de sistemas, Geração de conteúdo em tempo real, Geração procedural de conteúdo
Abstract • BibTeX • Full Paper