Overlord
Resumo
Publicações
Revista
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04/07/2025 Leonardo T. Pereira, T. Yuji Teoi, Claudio F. M. Toledo
Evaluating a Procedural Content Orchestrator Gameplay Data and Classifying User Profiles
Palavras-chave: procedural content generation, player profiling, content orchestration, gameplay metrics evaluation, machine learning
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12/10/2022 Leonardo T. Pereira, Breno M. F. Viana, Claudio F. M. Toledo
A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles
Palavras-chave: software architecture, procedural content generation, Content orchestration, games, player classification
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15/10/2021 Leonardo T. Pereira, Paulo V. S. Prado, Rafael M. Lopes, Claudio F. M. Toledo
Procedural generation of dungeons’ maps and locked-door missions through an evolutionary algorithm validated with players
Palavras-chave: Evolutionary algorithm, Procedural content generation, Level generation, Mission generation, Adaptive game content
Conferência
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07/10/2024 Leonardo T. Pereira, T. Yuji Teoi, Claudio F. M. Toledo
Towards Evaluating a Procedural Content Orchestrator Gameplay Data to Differentiate User Profiles
Palavras-chave: procedural content generation, player profiling, gameplay metrics evaluation
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30/09/2024 T. Yuji Teoi, Leonardo T. Pereira, Claudio F. M. Toledo
Towards Adapting a Content Orchestrator to a Different GameGenre: Generating Levels, Rules, and Narrative for Diverse Player Profiles from a Top-down Adventure to a 2D Platformer
Palavras-chave: procedural content generation, content orchestration, digital games, platformer
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19/02/2022 Breno M. F. Viana, Leonardo T. Pereira, Claudio F. M. Toledo
Illuminating the Space of Enemies Through MAP-Elites
Palavras-chave: enemy generation, procedural content generation, video game, evolutionary algorithm, map-elites
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18/02/2022 Breno M. F. Viana, Leonardo T. Pereira, Claudio F. M. Toledo
Illuminating the Space of Dungeon Maps, Locked-door Missions and Enemy Placement Through MAP-Elites
Palavras-chave: evolutionary algorithm, map-elites, procedural content generation, level generation, mission generation, video game
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18/10/2021 Leonardo T. Pereira, Breno M. F. Viana, Claudio F. M. Toledo
Procedural Enemy Generation through Parallel Evolutionary Algorithm
Palavras-chave: enemy generation, procedural content generation, video games, parallel evolutionary algorithm
2024
Tese
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12/10/2022 Leonardo T. Pereira, Breno M. F. Viana, Claudio F. M. Toledo
Arquitetura e desenvolvimento de um sistema de geração procedural de múltiplos conteúdos para jogos eletrônicos em tempo real
Palavras-chave: Algoritmo evolutivo, Arquitetura de software, Design de sistemas, Geração de conteúdo em tempo real, Geração procedural de conteúdo